Parramatta CBD Tuesday C (Mixed) · Arthur Phillip HS · v4.1 — nine rounds of 2026 s2 box scores + season context · 25 Aug 2026
One moment. One decision. One clear message.
Use the full possession. Make the middle defender choose.
Zone gets HIGH–LOW. Man gets SPAIN. No guessing.
Bojan or Nick gets the clean three. Press after scores.
Recognise the shape. Tap once. Make the call.
| Unit | Three men | Two women | Calls |
|---|---|---|---|
| TOWERS | Pai · Bojan · Billy | Rose · Angela | HIGH–LOW · SPAIN · CROSS |
| STRETCH | Pai · Bojan · Nick | Rose · Angela | HIGH–LOW · DOWN |
| PAI REST | Nick · Bojan · Billy | Rose · Angela | HIGH–LOW · CROSS · Bojan initiates |
| RAYMOND | Pai · Bojan · Raymond | Rose · Angela | HIGH–LOW · Raymond holds weak-side corner |
Stable male rotation. Start TOWERS → Nick replaces Billy for STRETCH → Billy replaces Pai for PAI REST → Pai replaces Nick to return to TOWERS. Pai and Nick are never both off. Raymond’s first assessed spell replaces Billy and keeps Pai + Bojan on to run HIGH–LOW. Woman substitutes remain woman-for-woman.
Packed zone gets HIGH–LOW. Man or an extended top gets SPAIN. CROSS punishes one weak interior defender. DOWN manufactures Nick’s catch. Those are the four calls.
The gate. A bad screen is worse than none — it's a foul or a wasted possession.
The handler's half: run your man into the screen, shoulder to shoulder.
| Call | First screen | Second action |
|---|---|---|
| SPAIN | Billy screens Pai’s defender | Bojan back-screens Billy’s defender, then pops |
| DOWN | Rose pin-downs Nick’s defender | Nick lifts one step to the catch |
| HIGH–LOW | No ball screen | Billy seals behind X5 as Bojan catches high |
Screening is precision, not traffic. Nobody screens an area and nobody chases a defender through the lane. Arrive, become stationary, make contact legally, then release into the next job.
Legal
Triggers: any clean defensive rebound · any steal · their big above the free-throw line when the shot goes up.
Published statistics show what has happened. Position fits are coaching recommendations drawn from those numbers and observed gameplay—not the self-selected position field on a profile. Every card lists a primary and secondary fit, in that order, and new games can change them.
Nick Heng is captain — decided last season. Terepai is the engine, and owns roster decisions. Angela organises — SSB, trials, kit, availability, playbook upkeep — and brings material roster calls back to Pai.
Coach the next observable action—not the person. Give one cue per shift, then let the game show whether it worked.
"My assists are the scoreboard, not my points."
SSB stats source · Benchwarmers selected11.9 points · 13.1 rebounds · 3.2 assists · 0.5 steals · 0.3 blocks.
29 games · 277 points · 294 rebounds · 86 assists · 14 steals · 7 blocks across all teams.
Point Guard first: 3.2 assists per game supports the primary decision-maker role. Shooting Guard or Small Forward: 11.9 points and 13.1 rebounds let Pai attack, cut and rebound from either wing when Nick or Bojan initiates. He is never assigned an interior position.
2+ assists → the team scores 42.7. Under 2 → 29.2. This is derived from the recorded Benchwarmers games, separate from the published SSB averages above.
Distribute first. The points still come through transition and SPAIN when Billy’s roll or Bojan’s pop pulls the help away.
Plays two games most Tuesdays across two rosters — roughly 18 games a season where everyone else plays 9.
"Screen. Pop. Punish the help."
11.7 and 12.3 over his last three, top scorer in two of them — on the bottom team in the division, with one assist coming his way in three games. Sixteen rebounds in one game was 59% of his team's total.
Left of the key — the mobile tower. Steps out to the corner and recovers.
HIGH–LOW: flash into the gap and pass high-to-low. SPAIN: back-screen Billy’s defender, then pop immediately for the three. His shooting gravity and passing are both used without parking him inside.
"Create. Communicate. Be ready to shoot."
SSB stats source5.3 points and 1.6 assists per game, backed by 118 career assists, support a shooter who can take over the point when Pai rests or plays off ball.
86 games · 146 points · 171 rebounds · 118 assists · 55 steals · 3 blocks · 60 wins.
Shooting Guard first: DOWN and the corner role are designed to create his clean catch. Point Guard second: 118 career assists give the team a credible organiser when Pai is resting or working off ball.
DOWN creates a clean catch with minimal movement, allowing us to use Nick’s shooting and decision-making while managing his knee.
As captain and one of the team’s two primary creators, set the passing standard: two team passes before a settled half-court shot.
"Sprint. Plant. Take the hit. Hold."
Small Forward first, Shooting Guard second matches Rose’s top-of-zone defence, pin-downs and movement into the offensive glass while keeping the two interior positions available for the team’s towers. The fit stays provisional until three rounds of tracked gameplay confirm it.
Top of the zone beside Terepai. Deny the reversal, jump the skip.
For the first three rounds, track screens set, screens producing a shot and offensive rebounds. Use those observations to refine the role.
"Screen, then own the glass."
SSB stats sourcePower Forward first: 2.9 rebounds per game plus the cross-screen, box-out and short-corner work support the front-court role. Small Forward second: it preserves those same right-side responsibilities without displacing Billy or Bojan at Centre.
21 games · 39 points · 48 rebounds · 12 assists · 7 steals · 2 blocks.
Right of the key. Physical closeouts, box out, own her baseline.
On the designed short-corner catch, decide shoot or pass before the ball arrives. When shooting, use the 45° angle off the glass. Reinforce it with ten minutes of two-hand Mikan work.
"Anchor the rim. Seal. Finish strong."
Mikan both hands · rebound & outlet under 2 seconds ×20 · seal-and-catch off Bojan's drop.
"Defend. Space. Make the simple read."
Small Forward first, Shooting Guard second is the initial wing fit: defend, hold spacing and make the simple pass or open shot. It stays provisional until three rounds of gameplay provide evidence to confirm or change it.
"Outlet it. Then trail."
61% of our scoring. But his points correlate −0.60 with everyone else's, and at 50%+ of team scoring we went 1–3 averaging 34. He scores 22.0 in wins and 20.0 in losses — output unrelated to result.
20.9 points · 14.8 rebounds · 0.3 assists · 0.8 steals · 0.5 blocks.
9 games · 183 points · 134 rebounds · 2 assists · 8 steals · 4 blocks · 5 wins (55.6%) across all teams.
Centre first: 14.8 rebounds and 20.9 points per game support the primary interior role. Power Forward second: it keeps that rebounding and finishing available beside another rim anchor.
One player produced 61% of the team’s scoring. At 50%+ scoring concentration, the team went 1–3 averaging 34. This evidence informed the current distributed-offence model.
Start in 2–3. Change only when the game gives us a reason.
| Spot | Player | Job |
|---|---|---|
| Top left | Terepai | Pressure the handler, force him left. Sets the angle for everyone. |
| Top right | Rose | Deny the reversal, jump the skip. |
| Left of key | Bojan | Mobile tower — steps out to the corner and recovers. |
| Rim | Billy | Never above the free-throw line. |
| Right of key | Angela | Physical closeouts, box out, own her baseline. |
When the ball goes to the corner, the nearest tower and the top defender on that side converge. The corner is the one place a trap can't be split.
| Situation | Switch to |
|---|---|
| One man is scoring everything | BOX-AND-1 |
| Trailing late | 1-2-2 PRESS |
| Up 10+ inside three minutes | HOLD THE 2–3 |
Derived from actual results, not theory. Every loss this season fits one of three shapes.
Packed key, two real bigs, out-rebounds you. Swish Me Luck (7–2, 39 reb/game) held us to 13. Dunkstersz (7–2, Justin Zabakly 8 & 17) held us to 29.
One dominant scorer, rest are passengers. Best Friends beat us 43–30 on Jordan Schick's 20 & 12 — from a 3–6 team. Ball & Order (Kenny Ngo 13, Carl Cruz 12/11).
They pass and share. Hoopligans 2.0 — 1st at 8–1, 48 points and 10 assists, Ryan Madden 14/7/5. Beat us 42–37 despite being out-rebounded 34–29, with three times our assists.
The 43–17 Sakura win is excluded. These four games are what survives against finals-level opposition.
| Opponent | Result | REB | AST | STL |
|---|---|---|---|---|
| Swish Me Luck | L 13–34 | 20–42 | 4–8 | 8–13 |
| Dunkstersz | L 29–35 | 30–18 | 6–7 | 5–9 |
| Hoopligans 2.0 | L 37–42 | 34–29 | 4–12 | 5–9 |
| Ball & Order SBU | L 34–40 | 27–23 | 1–3 | 1–3 |
| TOTAL | 0–4 · avg −9.5 | 111–112 | 15–30 | 19–34 |
| # | Team | W–L | PTS | AST | REB | Type |
|---|---|---|---|---|---|---|
| 1 | Hoopligans 2.0 | 8–1 | 48 | 10 | 32 | Movers |
| 2 | Ball & Order SBU | 8–1 | 38 | 5 | 30 | One Man |
| 3 | Swish Me Luck | 7–2 | 34 | 4 | 39 | Wall |
| 4 | Dunkstersz | 7–2 | 33 | 4 | 27 | Wall |
| 6 | Best Friends | 3–6 | 33 | 5 | 29 | One Man |
| 8 | Benchwarmers | 3–6 | 34 | 4 | 29 | — |
| KPI | Target | Why |
|---|---|---|
| Points | 39+ | Four games at 39+, four wins. No exception. |
| Competitive floor | 35+ | Keeps the close top-four games inside one possession. |
| Points allowed | 36 or fewer | Turns it into a possession battle. |
| Assists | 7+ | Pai first reader, Bojan second. |
| Opponent steals | 6 or fewer | The second gap against the top four. |
| Rebound margin | 0 or better | Already near even — protect it. |
| Scoring concentration | No one above 45% | Stops the single-player funnel. |
| Screens producing a shot | count them | Makes the women's off-ball value visible. |
| Lineup ratio | 3 men / 2 women | Every live-ball minute. |
Screens do not appear in the SSB box score. Tally screens set and screens producing a shot on a phone, and spot-check points because SSB has sometimes logged 1-point foul-shot trips as 2-point baskets. This records off-ball value the published statistics cannot show.
Female shot protection ("Obstruction Fouls")
Backcourt possession
Built from FIBA/WABC game coaching and the Australian Sports Commission’s Game Sense approach, then reduced for a social team with limited training time.